Motion Math

Motion Math

Country: USA
Visit Website
Innovation: Disruptive
Where it happens: Home | School | Online
Trends: 21st Century Skills | Personalized Learning

The platform offers mathematical games that can be used by teachers and parents to teach subjects to children. It presents challenges on themes such as arithmetic, fractions and estimates, making learning fun and engaging.

Country: USA
Visit Website
Innovation: Disruptive
Where it happens: Home | School | Online
Trends: 21st Century Skills | Personalized Learning

The platform offers mathematical games that can be used by teachers and parents to teach subjects to children. It presents challenges on themes such as arithmetic, fractions and estimates, making learning fun and engaging.

Country: USA
Visit Website

Problem: Standard classroom math classes can make studying math seem difficult and tiring. The platform combines learning and fun so that the students feel happy about overcoming intellectual challenges. 




Solutions: Aimed at students from the 1st to the 6th year of elementary school, the platform works as a teacher's aide by introducing math concepts and engaging students when doing exercises. This is done by means of games that encourage students to play with numbers and learn themes such as arithmetic, fractions and estimates without fear. Instead, the students have fun while they study.

The tool, which can be used on tablets and smartphones, has separate areas specifically for teachers and schools, and another for parents. There are many options of mathematical games available, separated by subject and age. All are paid-for, with prices ranging from US$ 2.99 to US$ 25.99. In addition to introducing new concepts, the platform can also be used to solve the learning difficulties of students or to challenge students at a more advanced level. The teacher has access to a chart that shows the evolution of each student in the games. As a result, the teacher knows who needs more help, and in which subject. The solution area for educators has a set of free games that function as a test. After this, use is then paid-for, with costs ranging from US$ 6 to US$ 9 per student per year, depending on the package.

Outcomes: The platform develops interest by means of challenges. The students become extremely engaged, can use the platform independently and can focus on the subject being studied. Students like to use the platform both in class and at home. They enjoy playing with the tool and feel enthusiastic about learning. Each student can work at his or her own pace, according to their understanding of each theme. A study of users showed an improvement of 15% in tests on fractions after using the platform for 20 minutes per day over five days. Use of the platform also improved the attitude of the students in relation to fractions by 10%. All of the students said they thought the games were fun and that the platform helped them to learn.