Problem: Created in 2011 in San Francisco, in the United States, by Sam Chaudhary from England and Liam Don from Germany, the platform aims to help teachers to manage the behavior of students in the classroom and give feedback about non-cognitive skills. The tool is intended to resolve two common problems for educators; the waste of class time spent trying to manage students and the difficulty of communication with students’ parents.
Solutions: With the platform, the educators can attribute points and comments to the avatars of the students according to the behavior and skills presented in the classroom, such as respect, participation, teamwork, punctuality and leadership, among others. With the use of a personal password, each student has access to the feedback in real time and can also follow the performance of colleagues. In addition, they have fun creating and modifying their avatars. The tool also helps in the sharing of information. Reports about the behavior of the children and adolescents can be printed or sent by e-mail to parents and other employees of the school. The software works on computers, tablets and mobiles and is free for teachers.
The math and science teacher Phylecia Palmer, for example, who teaches in a school in the Bronx neighborhood in Nova York, United States, uses the platform with her students aged between 11 and 15. With ClassDojo, she gives points to students who hand in their homework on time and deducts points from those who do not do the assigned tasks. She also rewards teamwork and penalizes bullying.
Outcomes: It improves the behavior of the students in the classroom and helps them to develop the skills necessary to achieve success inside and outside the classroom, such as persistence, resilience and curiosity. The platform facilitates communication between teachers and the parents of the students, and encourages the engagement of the latter in the education of their children, therefore optimizing teachers’ time and increasing productivity in the classroom.